The best thing about it, though, is how hard it leans into science fiction, mixing familiar tropes with mathematics, chemistry, and botany. These details go a long way towards giving the game an identity of its own. So, whenever this type of game comes around, the inevitable question pops up: is it a regular game or a walking simulator? And, as per usual, the answer is “yes.” Moons of Madness is both an adventure game at times and a walking simulator at others. ![]() Shane generally has some specific tasks to accomplish, and these require more than just walking from place to place.įor the most part, I’d say it leans a bit more on the former than the latter. During the game’s first act, for instance, he has to go and recalibrate some solar arrays, as he’s an engineer. ![]() This involves him finding the airlock, putting his helmet on, filling up on oxygen, depressurizing the airlock, and then stepping out onto the surface of Mars. ![]() He then boards the base’s rover and sets off for his destination. Since he is on Mars, these airlock shenanigans are a pretty common occurrence.
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